Manuel Huertas Marchena
I am freelance 2D/3D artist & compositor based in Montreal.
Also have a strong background in advertising and web design as well as marketing.
I finished my studies in advertising, continuing with web design studies and therefor with 3D arts and cinematography.
My goal is to become a better 3D artist and compositor for feature film / advertising.
Besides Advertising & Web design, I have experience as a 3D generalist with focus on photoreal cg environments, and lately trying to specialize in: Texturing, Asset shading, Lighting & Compositing.
Being overall color, lighting & live action integration things I like most.
I consider myself as a self-motivated person and avid learner, constantly following training from cgsociety workshops, fxphd to keep up with current industry demands and also to gain new skills as a digital artist.
I really enjoy meeting new people and having a good time, but I am also keen on getting things done.
Besides CG, I do like spending my time traveling or doing outdoor activities such as rock climbing, snowboarding, surfing or having a guitar jam.
Reach me at: http://www.linkedin.com/in/manuelhuertas
My current skills are:
3D modeling (hard surface & organic sculpting)
Image based modeling (image modeler) / photogrammetry techniques
Matte Painting / Matte Painting TD (xsi, maya, nuke)
Asset Texturing (photoshop/Mari)
Asset Lookdev (mental ray, vray) good knowledge of shading networks and raytracing.
Lighting, IBL techniques, cg studio lighting, lighting rigs.
Matte Painting setup
3D asset lookdev
Autodesk 3Ds max
I can manage myself without any problem in either english,
french or spanish (spoken & written).
I like to take initiative or suggest new ideas.
I enjoy working in a team but I am autonomous as well.
I consider myself to have leadership skills, although I know how to work under direct or
I enjoy learning & growing as an artist, I also try to keep myself active and help other people
I am responsible and passionate in my work
- Environment TD
- Lookdev & Compositing
- Modeling (hard surface
- Mari Texturing
- Nuke asset lookdev
- MP setup
- asset/envionment shading (mental ray & vray)